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41. Slavery - Is it really immoral? - in Intergalactic Summit [original thread]
Are we sure the slaves really want to be free. Prisoners often recommit crimes to go back to jail so they don't have to do X in the universe. I don't support slavery, of one race to another, but has anyone asked the slaves if they want to be resc...
- by Molovian Twilight - at 2007.03.26 11:53:00
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42. A chat screening feature - in Player Features and Ideas Discussion [original thread]
For my phone I can scren calls with my answering machine. Why not have the same feature of chat. Someone sends a chat request with a message, a line or 2, about the basis for the chat. Then the person decides if he is available for the conversatio...
- by Molovian Twilight - at 2007.03.23 08:14:00
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43. Ship module recommends - in Ships and Modules [original thread]
Edited by: Molovian Twilight on 23/03/2007 07:15:29 Originally by: Raekone What you are experiencing right now is what will keep you playing EVE for a very long time, ie. all the new things to learn about and variations of ship setups....
- by Molovian Twilight - at 2007.03.23 07:17:00
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44. server status unknown - in Issues, Workarounds & Localization [original thread]
I don't know if it's my client or if the servers are down. On tranquility and the test server I can't connect and under status it says unknown. This is all post patch, prepatch everything was working fine. Anything I can do to check the client o...
- by Molovian Twilight - at 2007.03.22 05:52:00
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45. Server Status Messages - in Player Features and Ideas Discussion [original thread]
When you do updates, it would be nice when the cleint checks the Server status, if it displayed more info like eta, etc... Then a person could verify the connection to your site by the cleint, as opposed to wondering if the client is connecting ie...
- by Molovian Twilight - at 2007.03.21 08:55:00
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46. Ways to make it easier to add modules and pick skills - in Player Features and Ideas Discussion [original thread]
As an example. In the ship fitting area, r-click on the slot and get a list of all componants that can fit that slot based on current skills and current ship. So the whole search is streamlined, so the process of learning about the skills and what...
- by Molovian Twilight - at 2007.03.19 10:59:00
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47. Ship module recommends - in Ships and Modules [original thread]
I am looking to outfit my ship for some level I missions and would like some recommendations for the some modules for that. I can't decide on what moduls I might need or want for my ship. I currently notice my shields and armor drop pretty fast a...
- by Molovian Twilight - at 2007.03.19 10:25:00
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48. Minimum minmatter ship for level I missions - in Ships and Modules [original thread]
I am having trouble with all of the combat level I missions. What is the minimum ship that I would need top complete these missions?
- by Molovian Twilight - at 2007.03.18 11:55:00
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49. How to find mission difficulty? - in Missions & Complexes [original thread]
Edited by: Molovian Twilight on 18/03/2007 10:49:52 I keep finding mission agents but I don't have the skills or level to do them. Is there a way to determine the difficulty of the mission before you fly to the agent and try to do it, if an ag...
- by Molovian Twilight - at 2007.03.18 10:45:00
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50. Anyone play eve on a wearable computer - in Out of Pod Experience [original thread]
Just wondering if anyone is geeked out enough to try eve online via a wearable computer aka like the ones MIT play around with or better - so they can walk the streets and play the game. This game might be a perfect one for it, unless you use a tw...
- by Molovian Twilight - at 2007.03.17 14:47:00
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51. What is the EVE Gate - in Intergalactic Summit [original thread]
What is the EVE Gate? I have heard the name a few times but I know little of it. What is it or what do people believe it is?
- by Molovian Twilight - at 2007.03.17 14:11:00
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52. Missons and timers - in EVE New Citizens Q&A [original thread]
Are all missions timed, have to complete by a certain time, like 8 hours? What are the max and min times to complete missions generally? If you start a mission are the timers based on playtime while logged in or are the timers real time meaning ...
- by Molovian Twilight - at 2007.03.15 08:39:00
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53. People in disguise? - in Intergalactic Summit [original thread]
I was wondering if others can disguise themselves, if there is a skill or way to make yourself look different or have a different personal display or displays? The reason I ask is I was talking to a local in a pub and when I saw him again, later...
- by Molovian Twilight - at 2007.03.15 08:28:00
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54. evaluate accomplishments - in Player Features and Ideas Discussion [original thread]
I would suggest a way to evaulate accomplishments of others to decide if people want to hire you for a job or to hire others, like a resume. Have a list of some sort attached to the character. Don't know if this is possible, but if not it would...
- by Molovian Twilight - at 2007.03.15 07:41:00
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55. Tutorial Agent Mission not working - in EVE New Citizens Q&A [original thread]
Thanks for the info, that helps. Another question. If I have an agent listed in my right panel under agents available to me, that I want to remove, like the tutorial agent specifically but any agent in general, can I do so to keep the clutter do...
- by Molovian Twilight - at 2007.03.15 07:27:00
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56. Tutorial Agent Mission not working - in EVE New Citizens Q&A [original thread]
I thought I completed the tutorial. I have an agent called tutorial agent division: advisory. I start the conversation. Anuko has a link that says I want work, do you have Something? I click on it and the agent says sorry I have no jobs available...
- by Molovian Twilight - at 2007.03.14 09:09:00
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57. What are the first tasks I can do? - in EVE New Citizens Q&A [original thread]
I am trying to take classes to train skills. I am trying to decide if I had enough classwork to exit training and enter the other areas where I can do stuff, where I don't know what the options are? So I can verify that I feel confident in enterin...
- by Molovian Twilight - at 2007.03.13 14:28:00
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58. In Game library and database - in Player Features and Ideas Discussion [original thread]
When Ifind info I like, maybe have an in game library and database, customizable, so that when I find information I like on Galnet I can add the threads, or posts text or info to it to easily find it again, as well as the person who supplied the i...
- by Molovian Twilight - at 2007.03.13 13:58:00
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59. Custom Background Generators - in Player Features and Ideas Discussion [original thread]
I used to play some pnp rp games and some of them had roll tables for background generators, to create some background for the players. As a matter of fact, me and my friends also played a game where we only used rp backgroud generation books to c...
- by Molovian Twilight - at 2007.03.13 11:25:00
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60. R&D vs Blueprints - in Skill Discussions [original thread]
Is there a difference between blueprints which I assume is crafting-building and R&D-finding-inventing, which I assume is more exploration or discovery orientated, but might achieve similar results. Or what is the common link between them, if both...
- by Molovian Twilight - at 2007.03.13 10:58:00
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